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Guitar Hero III comes to the Mac! September 13, 2007

Posted by reverseengineer in Games, New Stuff.
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Shred heaven!

Aspyr and Activision have announced that Guitar Hero III: Legends of Rock will be released for the Mac (ok, ok, for the PC too) this fall. It’s no longer console-exclusive, and if you load it on a Macbook, you can shred on the road – it’s the first portable version of Guitar Hero ever.

From the official announcement:

Being developed and published exclusively by Aspyr, the PC and Mac versions will match their console counterparts with explosive new content and features including a multiplayer action-inspired battle mode, grueling boss battles, a host of exclusive unlockable content and visually stunning rock venues. With more than 70 songs in the set list, and more original master tracks than ever before, players will be able to shred from many of the freshest and hottest artists today, along with many of the most popular rock songs ever recorded. Expanded online multiplayer game modes will also allow PC and Mac enthusiasts to rip head-to-head against players around the world and across either platform, raising the level of competition for true legendary rock status.

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EA eats words – is full August 18, 2007

Posted by reverseengineer in Games.
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Electronic Arts‘ bold promise to simultaneously release their titles on the Mac with the Windows versions seems to have been broken already. Tiger Woods PGA Tour 2008 and NFL Madden 2008 have just been, or will be, released for XP/Vista (Tiger Woods last Tuesday, Madden on the 28th), but the Mac versions have been pushed back to “the September/October window”. The new company line is to release the Mac versions “as close as possible” to the Windows release dates.

Yum.

To be fair, most of the other games have been released together with their Windows counterparts: retail stores will have Need for Speed Carbon and Harry Potter and the Order of the Phoenix on Tuesday, and Battlefield 2142 and Command & Conquer 3 Tiberium Wars on the 28th, but these are already available on the Apple Store.

Oh, well. It was too good to be true anyway.

More iPhone game goodness August 15, 2007

Posted by reverseengineer in Apple Inc., Games, iPhone, Legacy Software.
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A kinda-sorta new version of a Nintendo Entertaiment System (NES) emulator for the iPhone (inexplicably dubbed the iPhone NES Emulator) has been released on the heels of the previously announced Doom port.

Dubbed Version 0.20.1, with the right ROM files you can get to relive 8-bit gaming glory with titles like the original Metroid, Super Mario, Megaman 2, Punch Out, Legend of Zelda and a host of other blasts from the past. Unlike Doom, this NES emulator has sound (although only through the earphones), and can be controlled with precision through a mock gamepad.

Like the DOOM install, it requires a bit more skill to install. If you must have it, get the NES Emulator and some games directly from here, and have more fun with it than you can with that Doom thing (proving once and for all that NES is more.)

iPhone doomed? August 14, 2007

Posted by reverseengineer in Apple Inc., Games, iPhone.
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It seems the inevitable has happened. The iPhone is doomed. Or more accurately, the iPhone has Doom.

The game, anyway.

Someone’s ported id Software‘s classic FPS Doom to the iPhone, although “ported” is stretching it a bit. As of the moment it’s well nigh unplayable as we’ve come to know the game, has no audio nor controller response yet, and is more a demo than anything, but at least it points the way to where it’s eventually headed. (id Software denies any official porting.)

A WAD file is needed to get the game going, and requires a bit more than the usual level of game geekiness to install. If you still want a go at it, go get the iPhone version of Doom here.

Why an iPhone is worth the $600 July 31, 2007

Posted by reverseengineer in Apps, Games, iPhone, Share/Freeware.
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Popcap has made Bejeweled available for free for iPhone users.

From the press release:

SEATTLE, Washington – July 30, 2007 — PopCap Games, the leading developer and publisher of casual games, today announced that it has launched a custom version of its flagship game Bejeweled® for the Safari® Web browser on Apple Inc.’s new iPhone® and is making it available at no cost to iPhone owners. Beginning today, iPhone users can log on to www.popcap.com via the iPhone’s Web browser and play the iPhone-specific version of the original match-3 puzzler Bejeweled for free. This customized version of Bejeweled leverages the Web 2.0 capabilities of Safari and the wireless capabilities of the iPhone, and has been optimized to take advantage of the iPhone’s unique display and input controls. PopCap developed the Safari-based version of Bejeweled in partnership with Polish developer Arkadiusz Mlynarczyk, one of the first programmers to take advantage of the Apple iPhone’s capabilities for video gaming purposes.

Photo from GameStooge.

Gears of War coming to the Mac! July 18, 2007

Posted by reverseengineer in Announcements, Games.
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My tears of joy won’t stop flowing!

Epic Games VP Mark Rein has announced that THE recent killer game for the XBOX 360 is coming to the Macintosh platform.

They announced last week that it would be coming out for Windows , and I had been crazy-jealous but was used to this sort of discrimination. I was hoping against hope that with the WWDC announcement gaming would be a better deal for Macs this year, that they might ease up and port or develop games simultaneously for us. Sometimes wishes come true after all.

No word on the release date or any other details, but just knowing it will come is making me giddy. I’d been lusting after a 360 just so I can play Gears, but it looks like I won’t need to buy one anymore.

Icing on the cake: Unreal Tournament 3 is also on the way.

Blizzard Heart Mac. Mac Heart Blizzard. July 16, 2007

Posted by reverseengineer in Games, Quicktime, Support, Updates & Patches, Video.
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Blizzard has always been a game software company near and dear to the hearts of Mac users everywhere. This is because of Blizzard’s insistence on simultaneous release of their games on both Windows and Macs. Well, we got more reason to heart Blizzard now.

In the beta of the forthcoming release of Ver. 2.2 of World of Warcraft, Mac users can now record in-game videos using Quicktime using the H.264 codec, with selectable resolution and frame rates. Vid-cap your red-eye quests and post them on YouTube! Aside from numerous fixes, the beta version also optimizes graphics performance on Macs with Altivec (PPC) or SSE (Intel) systems.

Not all Macs can smoothly record caps, however, as the requirements are a bit hefty. You’ll also need Quicktime 7.1.6 running on OS X 10.4.9.

The beta still isn’t available to the general public yet, and is only for beta testers running in the Public Test Realms of WoW. Not to worry, it’s expected to be released soon.

World of Warcraft on an iPhone? July 10, 2007

Posted by reverseengineer in Apps, Games, iPhone, Video.
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I’ve wondered about this. Theoretically, it should be possible, since the iPhone gives you the “full Internet” via Safari. To be sure, a major bummer complete with squinted eyes and frantic pinching and swiping and tapping, but still theoretically possible.

Well, we’ve got proof of concept. The folk over at everythingdigital.org have uploaded a YouTube video where WoW is being played (with great difficulty it appears) on an iPhone. It was done with the help of something called Telekinesis, which is a streaming app. It does seem slow and tedious, and in the future might actually be workable, but we’ll need a modified client whatever the case may be.

See it here:

(Thanks to Joel T. for the heads-up!)

Postal goes Universal Binary July 2, 2007

Posted by reverseengineer in Downloads, Games, Updates & Patches.
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Everyone’s favorite classic paranoia kill-em-all game, Postal, has just been given a new lease on life as a Universal Binary update. Postal Dude can go postal once more, this time on Intel Macs all over the place. This 10-year-old classic was both hailed and reviled since its release in 1997, for obvious reasons. It’s the only game that gives you “Mass Murder Opportunities” like mowing down marching bands, spraying protesters, or charbroiling whole towns.

The game description goes:

After coming home from work to find his house repossessed, the player-character, known as Postal Dude, decides that everyone is out to get him and goes… well… postal. He figures that everyone in town has been infected with something that makes them all psychopathic killers. Paranoia can be fun. The game gets under way with Postal Dude standing outside his home, unable to get inside but armed to the teeth nevertheless. Go figure. Moving from one surreal landscape to the next, you must make use of the twelve weapons at your disposal in order to dispatch anything with a pulse. The goal in each of the 16 levels is to off a given percentage of the “hostiles” (that is, cops, soldiers with missile launchers, rednecks with huntin’ rifles, etc.) without getting killed yourself. Pretty simple, really. There are no magic power-ups, no special abilities – just you, your arsenal, and the occasional Kevlar vest or first-aid kit.

A younger me had hours of unbridled, murderous fun and let me work off lots of aggression back in the day. I don’t think the present me’d be comfortable playing this one any more, but you can give it a shot, so to speak.

This update is entirely a digital download that goes for US$10 at the MacGameStore website. You can get Postal here.